
One game you are keeping your team alive as medic, next your demo blowing up the big zeds before they kill your team, and then you can even get a sword and go berserker to relieve some stress chopping off zombie heads. Every game is different, based on the team in that server, and running the different perks.

It's actually very fun and rewarding.Īll that politics/economy aside, it's about the game. It's not pay to win, and it's totally fine if you only purchase the game and just grind to earn your own unique character customization, you won't regret it or feel left out.

I don't plan on purchasing anything, and that's ok. I've also unlocked multiple camos for guns and accessories for my character, like probably 10 this month, for free, just for finishing daily/weekly challenges and recycling any of the crates that require a key (purchase) to open. If someone joins your lobby with dlc you will even get to try the new guns out for free, and can then buy if you like it that much. I just started playing in the past few months, and I don't regret it at all. 500 Magnum Revolver or 9mm Pistol(s).It's a fun game, you won't be missing anything if you don't buy the optional guns. Alternative backup weapons include an upgraded Winchester 1894. The guided mode makes your shots automatically lock onto the ZEDs' weak points, but the unguided mode does twice the damage.Īfter upgrading, this weapon takes 10 units of weight in the inventory, barely leaving room for the SPX 464 Centerfire. The alt-fire button toggles the Rail Gun between its guided and unguided aiming modes.

Reload Time (refire + animation) = 1.57s. "This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper." Technical Information Using the sight lets you lock on to vulnerable spots on your target." Flavor Text
